A B C D E F G H I L M N O P R S T U W Z
N
- name -
Variable in class org.bitstorm.gameoflife.Shape
-
- neighbour -
Variable in class org.bitstorm.gameoflife.Cell
- Number of neighbours of this cell.
- newCellSize -
Variable in class org.bitstorm.gameoflife.CellGridCanvas
-
- newShape -
Variable in class org.bitstorm.gameoflife.CellGridCanvas
-
- next() -
Method in class org.bitstorm.gameoflife.GameOfLifeGrid
- Create next generation of shape.
- nextButton -
Variable in class org.bitstorm.gameoflife.GameOfLifeControls
-
- nextButtonClicked(GameOfLifeControlsEvent) -
Method in class org.bitstorm.gameoflife.GameOfLife
- Callback from GameOfLifeControlsListener
- nextButtonClicked() -
Method in class org.bitstorm.gameoflife.GameOfLifeControls
- Called when the next-button is clicked.
- nextButtonClicked(GameOfLifeControlsEvent) -
Method in interface org.bitstorm.gameoflife.GameOfLifeControlsListener
- The Next button is clicked.
- nextElement() -
Method in class org.bitstorm.util.LineEnumerator
- When the "last line" ends with a return, the next empty line will also be returned, as it should.
- nextGeneration() -
Method in class org.bitstorm.gameoflife.GameOfLife
- Go to the next generation.
- nextLabelText -
Variable in class org.bitstorm.gameoflife.GameOfLifeControls
-
- nextShape -
Variable in class org.bitstorm.gameoflife.GameOfLifeGrid
-
A B C D E F G H I L M N O P R S T U W Z
This API descibes the Game of Life program, written by Edwin Martin. The source code is available online too.
Copyright 1996-2004 Edwin Martin <edwin@bitstorm.org>.