Game of Life 1.5
A B C D E F G H I L M N O P R S T U W Z

N

name - Variable in class org.bitstorm.gameoflife.Shape
 
neighbour - Variable in class org.bitstorm.gameoflife.Cell
Number of neighbours of this cell.
newCellSize - Variable in class org.bitstorm.gameoflife.CellGridCanvas
 
newShape - Variable in class org.bitstorm.gameoflife.CellGridCanvas
 
next() - Method in class org.bitstorm.gameoflife.GameOfLifeGrid
Create next generation of shape.
nextButton - Variable in class org.bitstorm.gameoflife.GameOfLifeControls
 
nextButtonClicked(GameOfLifeControlsEvent) - Method in class org.bitstorm.gameoflife.GameOfLife
Callback from GameOfLifeControlsListener
nextButtonClicked() - Method in class org.bitstorm.gameoflife.GameOfLifeControls
Called when the next-button is clicked.
nextButtonClicked(GameOfLifeControlsEvent) - Method in interface org.bitstorm.gameoflife.GameOfLifeControlsListener
The Next button is clicked.
nextElement() - Method in class org.bitstorm.util.LineEnumerator
When the "last line" ends with a return, the next empty line will also be returned, as it should.
nextGeneration() - Method in class org.bitstorm.gameoflife.GameOfLife
Go to the next generation.
nextLabelText - Variable in class org.bitstorm.gameoflife.GameOfLifeControls
 
nextShape - Variable in class org.bitstorm.gameoflife.GameOfLifeGrid
 

Game of Life 1.5
A B C D E F G H I L M N O P R S T U W Z

This API descibes the Game of Life program, written by Edwin Martin. The source code is available online too.

Copyright 1996-2004 Edwin Martin <edwin@bitstorm.org>.