Serialized Form
Package org.bitstorm.gameoflife |
cellUnderMouse
boolean cellUnderMouse
offScreenImage
java.awt.Image offScreenImage
- Image for double buffering, to prevent flickering.
offScreenGraphics
java.awt.Graphics offScreenGraphics
offScreenImageDrawed
java.awt.Image offScreenImageDrawed
offScreenGraphicsDrawed
java.awt.Graphics offScreenGraphicsDrawed
- Image, containing the drawed grid.
cellSize
int cellSize
cellGrid
CellGrid cellGrid
listeners
java.util.Vector listeners
newCellSize
int newCellSize
newShape
Shape newShape
gameOfLifeCanvas
CellGridCanvas gameOfLifeCanvas
gameOfLifeGrid
GameOfLifeGrid gameOfLifeGrid
cellSize
int cellSize
cellCols
int cellCols
cellRows
int cellRows
genTime
int genTime
controls
GameOfLifeControls controls
genLabel
java.awt.Label genLabel
genLabelText
java.lang.String genLabelText
- See Also:
- Constant Field Values
nextLabelText
java.lang.String nextLabelText
- See Also:
- Constant Field Values
startLabelText
java.lang.String startLabelText
- See Also:
- Constant Field Values
stopLabelText
java.lang.String stopLabelText
- See Also:
- Constant Field Values
startstopButton
java.awt.Button startstopButton
nextButton
java.awt.Button nextButton
listeners
java.util.Vector listeners
shapesChoice
java.awt.Choice shapesChoice
zoomChoice
java.awt.Choice zoomChoice
speed
int speed
zoom
int zoom
shapeName
java.lang.String shapeName
appletFrame
java.awt.Frame appletFrame
args
java.lang.String[] args
gridIO
StandaloneGameOfLife.GameOfLifeGridIO gridIO
Package org.bitstorm.util |
okButton
java.awt.Button okButton
okButton
java.awt.Button okButton
image
java.awt.Image image
This API descibes the Game of Life program, written by Edwin Martin. The source code is available online too.
Copyright 1996-2004 Edwin Martin <edwin@bitstorm.org>.